TPC Team 3 Protocol
Data set:TPC
Team #3
Team members: AdC, FG, BCL, MS, KV
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Brainstorming/ Ideas:
* find tracks which are weird = have sudden changes in direction or jumps, not smooth
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Implemented Sonification approach:
Files:
Description:
* play tracks: (individually or one after the other; perhaps in the same time)
bigger radius = lower pitch;
higher angle = higher base freq of and broader formant;
derive curvature: sudden changes cause louder sound changes;
(play example of a single track with discontinuity in beginning)
(play example of a continuous track)
(play example of event, 15 tracks simulataneously)
Pros&Cons:
+ hear sudden changes, where tracks (clustering, ...) may be wrong