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TPC Team 3 Protocol

Data set:TPC
Team #3
Team members: AdC, FG, BCL, MS, KV
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Brainstorming/ Ideas:
* find tracks which are weird = have sudden changes in direction or jumps, not smooth

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Implemented Sonification approach:
Files:
Description:

* play tracks: (individually or one after the other; perhaps in the same time)

bigger radius =  lower pitch;

higher angle =  higher base freq of and broader formant;

derive curvature: sudden changes cause louder sound changes;

(play example of a single track with discontinuity in beginning)
(play example of a continuous track)
(play example of event, 15 tracks simulataneously)

Pros&Cons:
+ hear sudden changes, where tracks (clustering, ...) may be wrong

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