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For a 3d Ising model evolving in real-time, a granular parameter
mapping sonification has been developed that allows for a more
pleasant soundscape than that achieved by audification. Three sound
parameters (pitch, noisiness, spatial location) manipulate the
character of a sound grain. When many of these sound grains are played
in a short time frame, a characteristic ‘texture’ is
perceived as a whole gestalt rather than as individual sound
events. An acoustical `averaging' is achieved. |